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Oct 31, 2005, 08:40 AM // 08:40 | #1 |
Ascalonian Squire
Join Date: Oct 2005
Profession: E/N
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whats the best earth ele build??
whats the best earth ele build .. ive got a good build but i want to compare it to the "best" build (if there is one)
the build that i use and that i find to be quite helpful is: -Stone daggers (for the occasional magic attack. or if not much energy) -Stoning (quite powerful, and makes enemy immobile for a bit, after weaken) -Eruption (consecutive dmg, then blinds them, 10 secs, which helps alot) -Earthquake (powerful and makes them fall) -Aftershock (good move to use after earthquake if enemies r close) -Earth Attunment (helps with the rapid loss of energy) -Enervating charge (helps make stoning more effective) my last skill is someimtes changed depending on the circumstances. -Ward against melee (helps when eruption's blind effect wears off) or -Crystal wave (i use for a chain move..."eruption", to blind, "earthquake", to make them fall while its receiving dmg from eruption, "aftershock", adds alot of dmg to the chain, and then "crystal wave", to finish them off somtimes) -then maybe obsidian flame instead of stoning (only coz its stong) but reply with wat u think is best suited for earth eles! thx in advance |
Oct 31, 2005, 08:46 AM // 08:46 | #2 |
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Crystal wave negates conditions, so dont cast it after eruption blinds them.
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Oct 31, 2005, 09:22 AM // 09:22 | #3 |
Academy Page
Join Date: May 2005
Location: Finland
Profession: N/Mo
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You seem to lack elite skill. By that in mind i would chance earth attune for elemental attune. Ward against melee is good choise but you dont any res. Maybe res sig for last slot? Or maybe monk secondary and some hard res like rebirth/restore life?
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Oct 31, 2005, 03:46 PM // 15:46 | #4 |
Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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the best earth elementalists i've seen stack earth's defensive capabilities. they use armor of earth + kinetic armor to raise their AL way above most warriors. with the added defense, they can get up close to do eruption, earthquake, and aftershock at close range. an additional ward might help too.
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Oct 31, 2005, 04:22 PM // 16:22 | #5 |
(????????????)???
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I took in Obsidian Flesh for my E/R. It actually saved a game...
Of course, if you want to do the Earthquake/Aftershock combo, then ignore this. Obsidian Flesh makes you move 50% slower. My current Earth build is (pretty mixed at least): E/Me Energy Storage 11 +1 Earth Magic 12 +3 +1 Air Magic 6 +1 Gale Obsidian Flame Aftershock Crystal Wave Ward Against Foes Ether Renewal Earth Attunement Windborne Speed It's not even near perfect, but I put it out anyways Last edited by LightningHell; Oct 31, 2005 at 04:29 PM // 16:29.. |
Oct 31, 2005, 07:45 PM // 19:45 | #6 |
Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Best ele build is the cookie cutter builds because anyone with a brain knows that innovation sux0rs in pvp...
You're either copying the cookie cutters cause they work or you suck sadly ;_; All Earth Eles have Ward against something. Ward Against Melee is the default. I'm sure that if you told someone you didn't have Ward against Melee, they'd kick you out of the team 9/10... Armor of Earth is also in a majority of Earth ele skill bars. Why? You're a soft target people want dead fast, that's why... I don't know much about eles to go much further but I do know that almost everyone who wants in on a 'strategic' party will bring these 2 skills... |
Oct 31, 2005, 10:50 PM // 22:50 | #7 | |
Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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not every earth ele has armor of earth. in fact it could be worse to have it on since you cant kite at all with it. ward against foes is amazing, both in relic runs and in keeping your soft targets alive. as long as they know how to run in circles in it, your all set. i would even rate foes as being more effective than melee
and hey theres lots of non standard earth builds around. basically, Quote:
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Oct 31, 2005, 11:21 PM // 23:21 | #8 | |
Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Quote:
Rico |
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Nov 01, 2005, 12:51 AM // 00:51 | #9 | |
Ascalonian Squire
Join Date: Oct 2005
Profession: E/N
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Quote:
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Nov 01, 2005, 12:55 AM // 00:55 | #10 |
Academy Page
Join Date: Sep 2005
Location: In the shadows
Guild: Slayers Of Sanity
Profession: E/Mo
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Mesmer/Elementalist
FastCast+anything can be good.
Res sig Ele attune Earth attune Kinetic armor Armor of Earth Ether Feast Obsidian Flame Stone Daggers Pros= -Armor bonus from Ki.Ar. and Ar.o.Ea. -Lots of damage -Destroys RoF spammers -Interrupts have little effect (unless they stack on recharge time) Cons= -Backfire will mess your day up -Degen can be a problem, as you only have Ether Feast for healing |
Nov 01, 2005, 12:55 AM // 00:55 | #11 | |
Ascalonian Squire
Join Date: Oct 2005
Profession: E/N
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Quote:
but thx anyway for everyones opinions, sure made me look at my build in a diff way |
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Nov 01, 2005, 01:13 AM // 01:13 | #12 |
Pre-Searing Cadet
Join Date: Oct 2005
Guild: Pimps and Hoes
Profession: E/N
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I use this defensive knockdown build for PVP, mostly for pick-up groups.
Obsidian Flame Enervating Charge Stoning Armor of Earth or Ward against Melee Earth Attunement Elemental Attunement Aura of Restoration Rez It seems to work well one on one with most players because of high armor, high damage, and 1 knockdown every 6 secs. However, I have problems with ppl using rend enchantments and backfire. Also, it can be tough when a good interruptor keys on me. |
Nov 01, 2005, 01:39 AM // 01:39 | #13 | |
Wilds Pathfinder
Join Date: May 2005
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Quote:
I'd argue against taking armor of earth unless you're doing 4v4 monkless, especially when said armor slows the speed of a character who probably has a pbaoe spell. Outside of monkless 4v4, obsidian flesh is a monk elite, not worth taking. Once again, it slows your speed and protects someone who doesn't need it. To the first poster, don't use stone daggers unless you're using it with ether renewal, if you're low on energy, you shouldn't be casting anyways. It's basically the worst of the elementalist spam spells, flare is better, and ice spear is WAY better. On crystal wave... if you're on a coordinated team, crystal wave can make frag spike builds effective with a good enemy prot monk present, assuming you have cover hexes. You have to use it with a melee weapon and a speed boost. That's pretty much the only use I've found for it though, I once tried quake, aftershock, crystal wave, obsidian flame spiking, but the aoe on wave is so short that the enemy can leave the aoe in the time it takes to cast it, and this is even towards the end of a knockdown. |
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Nov 01, 2005, 12:38 PM // 12:38 | #14 |
(????????????)???
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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If there wasn't innovation, there wouldn't actually be the cookie-cutter build, would there.
It had to be made by someone, somehow. |
Nov 01, 2005, 09:39 PM // 21:39 | #15 |
Frost Gate Guardian
Join Date: Sep 2005
Location: Boston
Profession: N/W
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I think perhpas you guys have never noticed yukito's posts on this forum before or you might have noticed he tries very many builds of a different and sometimes whacky nature. His point which is being made sarcastically is directed at the issues that innovative or even just experimental builds have getting onto teams and being accepted as possible alternatives to the more common character builds for each class. We all know how hard it can be to spot sarcasm online so just thought I'd try to clear that up.
Cyril edited for my terrible typing skills Last edited by Cyril Aspect; Nov 01, 2005 at 10:32 PM // 22:32.. |
Nov 01, 2005, 09:58 PM // 21:58 | #16 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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E/R
Earth 12 + 3 Energy Storage 8 + 2 Wilderness Survival 10 Sone Daggers Obsidian Flame Armor of Earth Obsidian Flesh {E} Ward Against Melee Earth Atunment Troll Ungent Ressurection Sig That is my current earth elementalist build, and frankly, it is the only way I would ever play an elementalist.... all of the other ele builds I have tried are just so incredibly boring (coming from a dedicated mesmer). This build is great because it can stand up to huge mobs, and still do alot of damage. Against melle it is great, (2 armor spells, ward) Against casters it is pretty good (obsidian flesh, cant be targeted by enemy spells) Self Heal just in case (that the reason for the ranger part) (This is great because it isnt affected by enemy attacks and spells that affect your spells... in the small amount of time that the enemy is acually able to cast spells on you ) So if you do get backfired, you still have a self-heal Energy-wise, it lasts a long time, but in some pvp battles, i have found myself out of engergy (but only a few) I really just use this for pve, but it works great in pvp as well (from my experience) Last edited by Venus; Nov 01, 2005 at 10:08 PM // 22:08.. |
Nov 01, 2005, 10:07 PM // 22:07 | #17 |
Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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There is a suitable build for every suitable situation. So in conclusion there is NO best earth elementalist build.
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Nov 01, 2005, 10:21 PM // 22:21 | #18 |
Academy Page
Join Date: Jun 2005
Location: Brandon, MS 39047
Guild: Acidic Ring
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I have been using this lately in FOW and the UW...
15 earth (w sup rune) 11 fire (w minor rune) 13 energy storage (w sup rune) Resurrect Obsidian Flame Earthquake Stoning Meteor Shower Crystal Wave Eruption Glyph of Energy With an gold earth wand +15 -1 ER and gold earth scroll +12 +15 -1 ER, I have 111 in Energy Storage. I can spam Obsidian Flame and Stoning fairly quickly while Eruption helps the agro tanks by blinding their foes after the damage. Just keep casting Glyph of energy to avoid exhaustion on the 25 energy cost spells. When not in combat I switch to an empty weapons set to recover energy at the normal rate instead of at -2. Last edited by benjy01; Nov 01, 2005 at 10:23 PM // 22:23.. |
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